In addition to the classical engineer approach: "we-have-this-cool-new-technology-but-we-can-not-figure-out-how-to-use-it-so-meanwhile-we-will-call-it-art", there was lots of interesting stuff. While I am not a 3D geek, I was pleased to be able to take a look at some of the new developments on the field.
I presented my talk on Boalian videogames along with Michael Mateas, who was describing the "theory engine" behind "Facade", his PhD project. While I disagree with his Aristotelian approach, Michael is definitively the kind of researcher that you want to disagree with: he's open-minded, brilliant and always ready to have a nice discussion. I am really looking forward to play with "Facade", which recreates the story of a couple that is about to split.
Nick Montfort was also at SIGGRAPH and the good news is that he is currently working on a book about the history of interactive fiction. I will be saving some space on my bookshelves...
Janet Murray gave an interesting talk about videogame design, alonside with researchers from Sony. It was good to have a humanistic approach among so many technicians -and some technocrats- with addition to the soulless people who design videogames for the military.
Probably the best demo around was Bruce Blumberg's wolf pack simulator. Characters do fit much better into simulations than plot and Blumberg knows it.
Another interesting fact is that it seems that everybody has something to do with pirates. Disney presented a virtual version of their Pirates of the Caribbean. I know that people from Carnegie Mellon also have an interactive drama about pirates. The guys from Nokia Research Group and Play also showcased a wireless pirate demo. And I am pretty sure that there are more examples of this. What is it with pirates and interactive environments?
Talking about Disney, they showcased ToonTown, an online massively multiplayer game where kids can play a burgerland version of Everquest. Everything looked shiny and happy. How I wished I was born at ToonTown! (remember that my sarcasm is biased; I am a Cartoon Network guy).
Another demo that caught attention was Georgia Tech's "Meditation Chamber", which used VR in order to help meditation. It was developped by Diane Gromala, Jay Bolter and Larry Hodges, among many others. Still, as most of you guys know, I am really looking forward for non-immersive virtual reality...
Noah did a great job organizing the panels and papers at the art venue. Everything went as planed and that's not a simple thing to do. Some presenters were "virtual". Phoebe Sengers could not attend, but Michael Mateas did a great job by impersonating her while reading her paper. I had my own deal of that since I also read Markku Eskelinen's paper.
Last, but not least, I met a.c. chapman and Camille Utterback and really enjoyed their company. They were both working on an art project in some haven for artist somewhere in beautiful California.
Well, that's about it. For you guys who missed SIGGRAPH, you may want to check
Imagina
, an European equivalent that will be held at Monaco next February.