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September 2001 posts

September 28, 2001

Justice, not war!

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September 25, 2001

Can Videogames Change The World?

That's the question that the folks at myvideogames.com have been asking themselves. Take a look at this great article.

September 22, 2001

Erratum in Simulating Terror

My Japanese sources were wrong. Microsoft did not remove from the shelves Flight Simulator, but rather released a patch to remove the Twin Towers. The 2002 version's launch was delayed, though. Take a look at David F. Gallagher's article at NYT for more details (By way of Torill).

September 20, 2001

Simulating Terror

Probably everybody knows by now that Microsoft pulled out from the shelves their Flight Simulator and postponed the launch of version 2002. Sony also pulled the plug on a demolition game – I can’t recall the name, I have some screenshots on a Japanese magazine I bought. Suddenly, videogames are back in business as instruments of terror.

Trust me. Trying to understand Japanese news is hard if you don’t speak the language. While the planes hitting the towers didn’t need further explanations, I had to follow what was going on in the States and the world through some English language newspapers. Still, during the night, we watched Japanese TV and tried to figure out what they were talking about. However, there was one thing that really caught my attention. One journalist was shown inside a simulator cockpit, while trying to control a virtual plane. After some maneuvers, she was finally able to smash herself onto the World Trade Center. What was the point of showing an anchorwoman playing a simulator? While probably she got a different perspective on how easy or hard it would be to pilot her way into mass murder, the people watching the show we were left on the other side of the screen. Watching somebody playing a simulator is definitively different from playing it. Certainly, it was not a fun thing to watch. While I was not able to tell a single word of what she was saying, it didn’t feel right to watch somebody recreating the drama through a computer simulation/game. Again, the simulation may have its purpose on a personal level: to discover that almost anybody could have done that. But for an external observer, it seemed that somehow she was trivializing the situation. Obviously, the media already trivialized the attack through traditional representation, by insisting on delivering “WTC pornography” again and again. Reality became a reality show.

But what is the difference between representing reality -through videotapes of planes smashing buildings- and simulating it –through, say, Microsoft Flight Simulator. Unlike the first, simulation is a first person experience –at least for the player. Magical thinking makes us believe that if we mimic the real situation, even if it is in a make-believe mode, we are somehow performing it again. In René Clémént’s film “Jeux Interdits”, two kids perform death-related games with crosses and tombs during WWII. Microsoft Flight Simulator (MFS) suddenly also became a forbidden game. Interestingly, a player of MFS has a choice: she may or not decide to dive into the World Trade Center. She may fly through Manhattan, for example, just for fun. How comes simulation is a bad thing now but representation is not? Unlike the MFS player, I do not have a choice as a TV viewer: any station I watch will sooner or later show the Twin Towers falling to pieces.

Sure, MFS could easily be used as a training tool for would-be terrorists. That’s a fact. But the same applies to any medium. You could learn about how to design a death camp by watching Holocaust documentaries. What about all those chemistry textbooks that may lead you into becoming a homemade bomb expert? There are also plenty of History books that will teach you about guerrilla and terrorist tactics. Actually, Sim City should also be banned, since it would be a great tool for modeling a city and then figuring out which buildings should be targeted to produce the most damage. And that little application in Windows 98, the calculator, could be used to calculate evil plans.

Of course, Microsoft did not stopped selling MFS because they really thought it was a tool for terror, but rather because they want to preserve their image and their dollars. Still, I find interesting that unlike what happened in Littleton, where the game in question involved shooting, in this case there are no guns or missiles. MSF is a peaceful game by itself, unlike war flight simulators. Terror is not in the system, but in the wicked mind of the player. There is nothing really wrong in smashing your virtual plane into the WTC or any other building. Sure, games should not be viewed as disconnected with reality, but their consequences are not real. There is no way that after a MFS session you will watch the thousands of pictures of missing persons that I browsed through some minutes ago on CNN’s website. Unlike a gun, simulation is not a weapon, but a tool. Guns are made just to shoot at things; simulators have many functions that depend on the user’s intentions.

More than six thousand people died last week on one of the most coward attacks in our history. Terror is a terrible thing. I was raised under a fascist dictatorship, during the seventies in Uruguay. While I could quote many examples, there is one that comes to my mind now. Every morning, my dad had to walk to the bus station to catch the 104 line to work. That bus is particularly painful, since you usually have to wait for it for 30-40 minutes –many times under heavy winds or rain. Since the bus stop is kind of far away from my house, you may want to look back once every minute in order to see if the bus is approaching. However, during many years of living in a Big Brother ruled country –where friends and family members died, got imprisoned or simply “disappeared”- my dad never looked back during his walk to the bus stop. Therefore, he missed the bus many times. He was simply afraid that somebody would notice him constantly looking back and may denounce him as suspicious. More than a decade of missed buses... After he told me this story, my dad told me: “_There is nothing worse than living in fear”.

Terrorists would win if they can bring terror to everyday’s activities, as simply and trivial as catching a bus or playing a videogame.

September 19, 2001

Japan, Gamecube, Twin Towers

With 12 hours of jet lag, I am back home from Japan. This morning, San Francisco airport was packed with cops, dogs and any kind of metal detector that you can think of. During the United flight, they replaced the metal knifes with plastic ones (but they kept the metal forks which, at least for me, are way more dangerous than a sharpless metallic knife). Anyway, I returned to quite a different country today.

A while ago, I used to work at CNN. I once discussed about the text news that feed the CNN Airport network. It seems that the system is designed to automatically skip any news about plane hijacks, crashes, etc. Supposedly, the reason is for preventing panic at the airport, because a single event may trigger a huge mess (and, by the way, may help companies to loose a lot of money). I remember thinking: "Yes, but what if several planes crash or are hijacked on the same day?". Wouldn't a would-be passenger has the right to know what is going on before jumping into a plane? Anyway, in this case, the question is trivial since all the US airports where evacuated.

As everybody, I am still quite shocked on the events in NY. The images keep repeating on my head, even if the media already turned them into some kind of evil pornography, that feeds irrational thoughts rather than trying to explain -or trying to explain- the reasons behind the whole situation. I am scared at what George W. may do, because it seems that many people want revenge. Demanding revenge is understandable given the horrible nature of the attacks, but I can not support it. Of course, killing a bunch of Afghans may help some people to feel better, but it will only increase the mad death-toll and is something that is definitively disgusting. 5,000 people already died, there is no need to increase that figure. The world wants justice, but not more deaths. And an invasion will probably just end up killing a bunch of innocents folks while the responsibles will run away, as it already happened in Panama. In addition to this, the media keep forgetting to mention that Mr. Osama Bin Laden has been trained and supported by the American government, just like many other bastards including Saddam Hussein. Interestingly, the ultimate responsible for the Twin Towers attack would be the American government, who has trained and supported terrorists and dictators for many years, including Bin Laden. No, this is not a conspiracy theory, you can check your History books. There is an old Spanish saying that goes like this: "Raise crows and they will eat your eyes".

Changing subjects. I will post later some stuff about the Gamecube, which I was able to play with in Japan. There will be also some stuff on how the Japanese media covered the NY attacks. Finally, it seems that something is going on between the hypertext and videogame scholars. More on this later.

September 07, 2001

The land of the Raising Games

This Sunday I am leaving for Japan. I will be out for a couple of weeks, so I don't expect to write --unless I run into Miyamoto.
Sayonara.
Chinese, anybody?
Somebody emailed me this link to a Chinese article on "e-generation literature", with references to my work and Espen Aarseth's. Sadly, I am not very strong in Chinese, so if anybody happens to be, I would appreciate if you can give me an overall idea on the article. Thanks!.

Emergence

I just read "Emergence: the connected life of Ants, Brains, Cities and Software". The book is ok overall, with some interesting ideas and pretty well explained. It also includes some lucid remarks on simulation versus narrative and I would recommend it, even if it is not as good as I expected, to anybody interested in the implications of simulation in our culture. I was particularly interested in his analysis of SimCity -along with an interview to Will Wright. The author, Steven Johnson, also wrote "Interface Culture", which I haven't read yet.

September 05, 2001

Does research on videogame violence cause violence?

While I generally try to take it out from my mind, every once in a while I ran into some study on whether videogames cause violence. As soon as I am done reading such a piece of research, I start feeling funny, grab my gun, kill endangered species, shout and walk over the flowers. And yes, I am prone to insult and kick my playmates.

I am amazed that anybody yet analyzed the dangerous effects of such publications on people. I think that the government and the academia should do something soon, in order to save us from those terrible things that are studies on videogame violence. PLEASE, SOMEBODY DO SOMETHING!