It's really interesting to see how the term "ludology" has been catching on the videogame research community. The term has existed for a while, usually associated to board game studies. I proposed to use it for describing the yet-non-existing discipline of formal game studies back in 99, when I wrote my article
"Ludology meets narratology". Then, Jesper Juul used the term in an article he presented at a DAC conference. Within a short time, to our amazement, people were referring to us as “ludologists”.
The funny thing is that it seem that the term has several meanings now. Obviously, I do not own the term and I am pleased to see how it has been evolving. For what I have seen recently, several people are using it in opposition to narratology, usually differentiating researchers and designers as “ludologists” or “narratologists”. Others seems to use ludology for describing abstract games without “narrative elements”, such as Tetris. Several –including Edge mag- refer to Espen Aarseth as a ludologist. Is he? I have no idea. I think he doesn't either. Actually, I am not sure if I consider myself a ludologist at all. I mean, I guess I am, since I am interested in ludology, but the term seems to have so many meanings that it may be dangerous to be branded as so.
It would be really interesting to see how the term settles –if it does at all. Eventually, it may be possible that it acquires a total different meaning and I would be forced to switch my domain name and discipline(!)
Too bad the commenting feature is still down –it seems it should get back next week :( - since I would love to hear how you readers would define the term. I encourage everybody to email me with a definition, so maybe I can build a page with them later. Don’t worry if it is limited or does not comply with my personal understanding of the term- again, words are social products. Actually, I would love to see definitions that challenge
mine. If you want your definition to be anonymous, just let me know. The point here is not to get it right, since there is no "right" at all.
How would you define ludology?