I take for granted that all ludology.org readers read gamegirladvance (if you don't, well, you probably are some obscure academic who's trying to grab some game-related grant but never played anything but Myst :P
That's why I usually don't want to re-post stuff that has already been discussed at gga (even if sometimes it's hard because it seems we have many sources in common). Anyway, today it's one of those exceptions, and I am happy to re-report on Stuart Dennett's new blog on Virtual environments, haptics and ludology.
Starting up a game studio is an exhausting process. I know it's obvious, everybody says so, but still it's the first time it happens to me. I'm tired. Best cure for being tired? Jumping into an airplane, a 9 hour flight (+6 hours in several stopovers) and landing into LA. Today I made a decision: what the hell! I am going to E3. I couldn't make it to GDC this year, well, E3 should do it. 3 days of exhausting E3ness will cure my exhaustion (if it doesn't, at least I will be able to check out a lot of cool games).
rSo, if anybody out there will be attending, drop me a line and we'll have some beers in LA. I may be in need of roommate, too (darn! Those hotel bills surely are expensive). Anyway, those are the good news. Obviously, you should expect some E3 coverage on the blog, just like last year's.
New Academic journal! The Journal of Game Development is now accepting submissions. I am thrilled to see the birth of this new journal. From its CFP ?as well as the composition of its board- it definitively looks more industry and technically oriented than Game Studies.
rPapers for the first issue are due on July 15th. The first issue will be out by December, 2003.