On Wednesday, August 27, at 2 p.m. (U.S. Eastern time), the Chronicle of Higher Education will hold a live online discussion with James Gee, author of What Video Games Have to Teach Us About Learning and Literacy. People interested in submitting questions or comments for the discussion can do so here.
The guys at Manchester keep organizing interesting meetings. Now's the turn for "MOBILE ENTERTAINMENT: USER CENTRED PERSPECTIVES". A conference organised by CRIC, University of Manchester (25th - 27th March 2004). Abstract's deadline: September 22, 2003.
GamePro has a very interesting debate on historical accuracy and gaming, focusing on Vietnam games. It's another example of the "playing with fire" syndrome: can we play with "real" horror. Americans tried hard to win on the silver screen the war they shamefully lost in the jungle. The guys at GamePro wonder if burning kids alive with napalm should be a feature of the new batch of Nam games. This is not a new issue and it is not exclusive of videogames (think cowboys and indians, just as an example). Playing with the dead has always been taboo and, interestingly, the gaming world is rediscovering it (thanks Zang.org).