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August 2003 posts

August 30, 2003

More on videogame studies going mainstream

The Christian Science Monitor has an article on videogame studies (via GrandTextAuto.org)

August 27, 2003

Chat transcript with James Gee

Update: You can read now the transcript of the online colloquy with James Gee at The Chronicle of Higher Education. You'll find a lot of familiar faces from the world of games and education.

Join the Circus!

North American Simulation and Gaming Association (NASAGA) will have its 2003 conference in Montreal. October 15-18.

August 25, 2003

New Academic Degree

Shawnee State University has a new Bachelor Degree in Game and Simulation Development Arts.

August 24, 2003

Conference: Narratology beyond Literary Criticism

(via Lisbeth) On November 21-22, 2003, the Narratology Research Group (FGN) will organize at Hamburg the Second International Colloquium of the FGN with the topic "Narratology beyond Literary Criticism". Talks include the use of narratology in computer games.

August 21, 2003

Discussion on Games and Education

On Wednesday, August 27, at 2 p.m. (U.S. Eastern time), the Chronicle of Higher Education will hold a live online discussion with James Gee, author of What Video Games Have to Teach Us About Learning and Literacy. People interested in submitting questions or comments for the discussion can do so here.

CFP: Mobile Entertainment

The guys at Manchester keep organizing interesting meetings. Now's the turn for "MOBILE ENTERTAINMENT: USER CENTRED PERSPECTIVES". A conference organised by CRIC, University of Manchester (25th - 27th March 2004). Abstract's deadline: September 22, 2003.

God and Games

Tom Loftus writes about games and theology at MSNBC.com. Another interesting article that we can file under the broader scope of game rhetoric.

August 20, 2003

Rewriting history with games?

GamePro has a very interesting debate on historical accuracy and gaming, focusing on Vietnam games. It's another example of the "playing with fire" syndrome: can we play with "real" horror. Americans tried hard to win on the silver screen the war they shamefully lost in the jungle. The guys at GamePro wonder if burning kids alive with napalm should be a feature of the new batch of Nam games. This is not a new issue and it is not exclusive of videogames (think cowboys and indians, just as an example). Playing with the dead has always been taboo and, interestingly, the gaming world is rediscovering it (thanks Zang.org).

August 16, 2003

Gaming Girls at GenCon

Read Jane GGA Pinckard's great article on female games at GemCon.