Well, the "no comments" in the title simply means that the Anonymous comments feature in Ludology.org has been disabled for good (you may have noticed how our comments database got all messed up, showing thousands of fake comments).
rAbout GDCE, so far, so good. The conference is way smaller than the American version, but people who have been here before say that this is a normal thing. The ECTS looks quite small, actually, but again, I am comparing with E3 and TGS, so it may be an unfair comparison.
rToday there was an interesting talk by John Welsh, former VP of Games at Shockwave.com. John started his own company,
PlayFirst, which will launch on September. Based on what he said, it seems that they will try both to have their own portal and work as a broker with the other major portals dealing with so-called casual webgames. Welsh is a good presenter and very open when it comes to talk about the webgame business. It is interesting that most players on this field are men and they make some comments that can sound really offensive to the women in the audience. A similar thing happened with other male presented at the downloadable section of GDC San Jose this March. I am referring to comments such as (para-phrasing) "well, we realized that women are a big part of our audience, so we should try to stop making so many laser guns and start focusing on geometrical shapes and brilliant colors". Of course, I understand what they mean, but the language seems that they are referring either to toddlers or monkeys. Geometrical shapes? Brilliant colors? Certainly, there may be different patterns of play between the genders (notice that I say "may", the jury is still out until we have some more decades of serious research). But this fact could be phrased in a far more careful way.
rAnyway, going back to the downloadable business model, I think it is pretty exciting the way things are going, not because of the corporate consolidation but because it is a market that does not require big teams nor budgets and it may encourage some original work. So, I'll be following PlayFirst closely.