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August 2005 posts

August 09, 2005

Argentinian Game Expo

Even though the call for contributions for EVA'05 (all links in Spanish) closed on July 31st (sorry about that, I should have posted earlier) I think people in South America should be aware of this event organized by ADVA, the Argentinian Game Developers Association. It will take place in September and it'll ge a great place to become updated on the thriving Argentinian and regional scene. Sadly, I won't be able to make it this year but I certainly wish I could. Update: the CFP has been extended so you are still in time of submitting!

August 08, 2005

Love and the DS, part 2

Famitsu has publised some pics of Sega's upcoming sequel to Project Rub (aka Feel the Magic, XX/XY). Here are some screenshots. Too bad the game won't be out until October 20th... since I will be in Tokyo one month before that. I hope the timing will be good to get one of these instead (a PSP with iPod envy?)

August 06, 2005

Hiroshima toys

I was in Hiroshima on a hot summer morning, about a year ago. I took the bullet train from Kyoto, arrived to the station and caught a bus, straight to the main museum in town. Half-way through the exhibit, I couldn’t stop crying, it was just too painful. The most poignant object was a rusted tricycle. It was owned by a little kid who was playing on his yard when the bomb exploded. He was so badly burnt that he died within hours. His dad was so desperate that he decided to bury him along with his toy. Usually, people do not get buried in Japan, they get cremated. So, years later, the father unearthed his son in order to comply with the cremation ceremony and he recovered the toy, which now sits in a plastic box in the Hiroshima bomb museum.
rThere is no other way to describe the bombing of Hiroshima than as an act of terrorism. It was meant to terrify the Japanese, which, by the way, had led an atrocious imperialistic war where they committed unspeakable acts such as the Rape of Nanking in 1937. Not that I want to justify what happened on August 6th, of course. A lot of people argue that the bombing was necessary in order to stop the war, that an invasion was going to be even bloodier. Maybe that is true. Maybe with the bombing the Japanese would “get the message”. That theory would stand by itself if only Hiroshima had been bombed, but Nagasaki? Besides, if the idea was to terrorize the Japanese, why didn’t they drop the bomb in Tokyo Bay? Certainly, the ecological drama plus the radioactive contamination would have been terrible, but I am pretty sure that it would have been persuasive enough. In any case, I am probably wrong since there must have been some justification for this bombing otherwise it would be simply just too horrible, right?
rI learnt terrible things at the Hiroshima museum. I learnt that there were two other planes flying behind the infamous Enola Gay, with scientific measurement tools. The bombing was not only a hideous atrocity, it was also an experiment. I also learnt that the people responsible for the bombing later on offered their “medical help” and flew victims to their country in order to study the effects of radiation on the human bodies. How generous of them.rWar is a bloody mess and I am not naïve enough to separate the world between good and bad guys. There are, however, murderers. Murderers who sit far away, on their desks, so they cannot see the children they will bomb. Assassins who fly so high on their planes so they cannot see the children riding their tricycles. You may agree with me or not, you may kid yourself with very smart excuses and that is fine with me, we can disagree. But you can never disagree with a lonely toy that has lost its owner.
rAfter leaving the museum I decided to see some other tourist points, such as temples or gardens but my travel guide did not mention any. That is because there aren’t any left.

August 05, 2005

Short and Great better than Long and Boring or Why Galvanize! is better than Half Life 2

UK electronicosos The Chemical Brothers have launched Galvanize!, a game created by Jason Oda of the Anti-Bush game fame. It's TERRIFIC, FANTASTIC, GLORIOUS. Why? The graphics and music are wonderful and the gameplay is good but simple. It delivers a great experience. And it's over in 10 minutes. That's it, those are the parameters by which games should be judged. Seriously, who gives a fuck about physics or 3 million polygons. Anytime I'd take a game that takes me away to another world and provides me with something original rather than paying 60 bucks for something that I have played sooo many times before. This is why WarioWare is soooo much better than most of the stuff that is for sale now. This is why Galvanize! beats the crap out of zillions of online games. Am I going to play Galvanize! again? Probably not. Replayability IS NOT A FACTOR, DAMN IT! Forget replayability. It's nothing but a dumb capitalistic concept of "getting value for your money". I want experiences, not mindless repetition. I want games that make me feel something different. I want to see things that I haven't seen before. I want to do things that I couldn't do right here, right now.
rAfter I played Galvanize!, I wanted to share it with my friends. I wanted to watch my friends play it, while I enjoyed its great visuals and soundtrack. I enjoy Galvanize! in the same way that I enjoy a short story, a clever advertisement or a glass of wine. That's all I need, folks: just a little hint that there are possible alternatives to mindless FPS based on comic book characters. Galvanize! not only made my day: it gave me hope. Hope that even if this industry implodes because of its greedy corporate nonsense, it will re-emerge through creativity and imagination. I do not want a huge game that ends up feeling like a bad job. I want magic. Otherwise, why would anybody even bother to play games?

August 03, 2005

GDC deadline extended

GDC 2006 has extended its deadline until August 5, so you still have time to submit your proposals.

August 02, 2005

Constance's thesis

Here it is, for all you to download. No, it's not the perfect game guide on how to learn Korean while playing Lineage but it's as close as it gets :) Constance Steinkuehler's PhD thesis is now online (thanks Marta).

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  • Ludology is the discipline that studies games, play, toys and videogames. This blog has been published since May, 2001.

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