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September 2005 posts

September 06, 2005

Everything that is bad....

I don't know about you but I can feel that I am reading a great book because my reading is constantly interrupted by thoughts about sharing it with other people. If it is an academic book, it is quite common for me to think over and over that it would be great to translate this book into Spanish, my mother tongue (sadly, it can take several years for English book to be available in Spanish, if they ever are). Rarely, the book is so good that it makes me daydream about teaching in a classroom, discussing it with students. This is one of these rare books.
rI just finished reading "Everything bad is good for you" by Steven Johnson. Jonas Smith bought it in Vancouver while at Level Up. He told me that it's one of those books that you read quickly and, afterwards, you feel like you have accomplished something. We was right on the spot. More than a simple book, "Everything bad..." works more like a laboratory where ideas are tested to its limits. I found myself constantly trying to apply its different theses to alternative examples. Surely, I may not agree with some of its points but who cares? Provocation is as respectable as rigurosity because it makes you think! I guess that this post qualifies as a book review and the genre requires me to express at least a couple negative points about it. Well, the hell with that. I am sick and tired of objective reviews that make you forget that a book does not need to be perfect in order to open your mind. Let's just focus on how great this book it, not just on a content level but specially on a formal level. Here we have a book about media studies written in such an accessible plain English that I triggered me into more than one "I cannot believe it's not butter" moments. My definitively snobbish European intellectual upbringing warned me about American essays with no obscure references and dumbed-down examples. Well, there is nothing that is dumbed-down in Johnson's book. Which of course is the perfect style for a book that basically argues that, contrary to common belief, pop culture is not dumbing us down neither The book is a pleasure to read but rather than flowing like a good book it flows like a good videogame: easy to understand, difficult to master. Every few pages bring a new challenge, a new boss battle. It reads like McLuhan minus the ambiguous nonsense.
rMost critical books are written in the same way that scientists in white coats design obscure VCR interfaces. "Everything is bad" is the WarioWare of critical writing: challenging, fun, it encourages experimentation and it reminds you that thinking is fun and that your brain can smile, too. And just like WarioWare it's a somehow frustratingly short experience but this makes it more likely to be later enjoyed again and again and again.

PhD studentship

Click Read More in order to learn about a PhD research student job on Games Computing at the University of Lincoln's Department of Computing and Informatics. Hurry up if you are interested, deadline is September 20th.

September 02, 2005

Game Lectures

The Center for Computer Game Research (yup, that's where I work) will be hosting a series of lectures during this last half of 2005 (well, it's not really a full half, more like a third). So, if you happen to be around, feel free to show up. That being said, where is my freakin' copy of Advance Wars for the DS? It was supposed to be in my mailbox today and IT IS NOT. This is going to be the worst weekend ever. What is wrong with the Danish postal system? (maybe they are fed up of the rotten smell and decided to do something else?). I WANT/NEED my Advance Wars now. Anyway, going back to the talks, here they are. I won't be in town for Ernest's though :(
rrSeptember 13: Ernest Adams - The Philosophical Roots of Computer Game Design
rSeptember 27: Mike Harrison - Serious Gaming, Serious Money. Games and Online Fundraising
rOctober 11: Simon Egenfeldt-Nielsen - The Educational Potential of Computer Games
rOctober 25: Randy Pagulayan - Research in Games: Making the Abstract Concrete
rNovember 8: T.L. Taylor - Beyond Management: Participatory Models for Emergent Player Culture

September 01, 2005

Enough is enough

Greg Costikyan wants to blow up the game industry's business model. The Escapist publishes an article based on his GDC rant. It's interesting to read, well-written, sincere and absolutely and completely right. If there is one absolute truth in today's gaming world, this is it.

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About Ludology

  • Ludology is the discipline that studies games, play, toys and videogames. This blog has been published since May, 2001.

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