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August 2007 posts

August 30, 2007

Game Design Teaching Position @ Singapore

The Communications and New Media Programme at the National University of Singapore has openings for tenure track positions or visiting appointments in the area of New Media Studies. They are seeking people with interests in different areas and Game Design is one of them. You can learn more about this position on their website.

August 29, 2007

ISEA 2008 CFP Extended

ISEA 2008's Call for Papers has been extended until September 30th. This bi-annual event is being held next year in Singapore. I'm co-chairing the Ludic Interfaces symposium but there are many other themes that you could submit to. Go ahead and check out its website for more information.

August 27, 2007

Dr. Frasca

27082007150_5Thanks to everybody for their support all these years. A few hours ago I defended my PhD dissertation at ITU and I leveled up to Doctor Frasca! The event was fun and it was great to be again among old friends. It'll be a while before the dissertation goes online but I promise it'll get there.
I'm really exhausted, time for me to rest a bit. Cheers from Copenhagen!
PS: thanks to Solana Larsen for taking pictures of the event!

August 24, 2007

Children as Darwinian toys

Sp_a0277Right from the out of the blue department. I'm preparing my PhD defense and, naturally, I wish I was doing something else (I'm in Madrid but jetlagged and with tons of work to do. Still, I'm in Madrid with friends and that's all I should care about).
In any case, I've been playing a lot with my new roommate: a 3 month old cat. And that got me thinking about kids, babies and play. Traditionally, scholars argue that children play in order to either understand the world or to practice skills that will be useful later. But what if children only play because that makes them entertaining for adults who, otherwise, would not pay attention to them. In other words, what if evolution turned babies into desirable toys for adults? If babies didn't play, they would only do all the nasty things that babies do when they're not being cute: and that should be reason enough for parents to toss them away (well, at least during the good ol' Darwinian times). So, playing could be a survival strategy for children. Who knows? Maybe play is one of the things that kept our species alive all this time...
For those who are wondering, the kid in the pic is Maia, my goddaughter, queen of the toyroom.

August 23, 2007

Darth Totoro

Unholy things you see at Powerful Robot Games.

Sp_a0280_2

August 18, 2007

On the road, again

I have something to confess. I'm an addict. Or at least I have been addicted to travelling for the last few years. I used to hop in and off planes like other people take buses. Or at least so it felt. Well, the good news is that I've been clean for 6 months now. Not a single flight since February, since I flew back to Uruguay from Denmark. And it felt great. It really cleared off my mind (and helped me finishing my dissertation and getting back on track at my game studio).
It's now time to fly again. This Wednesday, I'm taking a flight to Madrid first, for a couple of days, and then to Copenhagen, where I'll be defending my dissertation on August 27th at ITU (if you enjoy watching another human being suffering, you'll more than welcome to show up :) I'll let you know how it goes.
Then I'm back to Uruguay and, a couple of weeks later, it's Tokyo time (for DiGRA and the Tokyo Game Show). I was struggling so hard with my dissertation that I didn't even have time to submit a paper for DiGRA this year. It's a shame but I don't regret it. I enjoy taking things slow now and I just hope that these two transoceanic flights won't get me too tired.
As it usually happens, dissertation-writing is quite a stressing activity. And once I thought it was over, here comes the defense and probably at least some revisions. But it'll be nice to see friends again and hopefully get a little sun in Europe and Tokyo (in order to forget about the Uruguayan winter). Now I need to start stuffing my suitcase.

August 07, 2007

Musika - first impressions.

Musika_2I woke up this morning and I read that Masaya Matsuura just released a new game... for the iPod. I immediately bought it, without knowing much about it. Now that I think about it, it's a nice feeling: it's not often that you do a game impulse buy based solely on the author's name. Matsuura has a history of making incredible games and some really weird stuff, too. In any case, I loaded up my iPod with Musika and got ready to play.

This is how the game works. You get to chose a song and then different letters are displayed on the screen. As soon as you recognize a letter from the song's title, you must press a button. Otherwise, just let it go. That's it. The letters have different color and animation effects but the game mechanics is as simple as I just described. Oh, and I forgot the most important part: you get to listen to the song while playing!

My first impression was total disbelief. I couldn't believe the game was so awful! The good thing about knowing Matsuura's track record is that I knew he would never release something unplayable –great artists can make mistakes but they generally keep certain minimum standards. So I gave the game a second chance.

Amazingly, the game works. Against all odds, it really does. Notice that I'm not saying it's a great game. I'm not even saying it's a very good game. But I was very surprised that, at least, it's a good game: the one-button mechanics, as silly as it sounds, works.

It's not the first time that my first impression about a game is wrong. However, my first impression here was that it's one of the worst games ever! And that's why I'm so surprised to find out that I was dead wrong. Now I realize why this happened (it was actually my colleagues at Powerful Robot who hinted what might have been going on). When I judged the game, I solely focused on its gameplay. Big mistake. I failed to take into account how, where and when the game is used. More than a game, Musika is sort of a toy to play with while you are listening to music. Music is your #1 concern here, gameplay comes second (at least on the casual game mode). It's a game you play while doing something else. It's a more sophisticated way of drumming your fingers, humming or playing air guitar with your headphones on. Unlike traditional videogames, you don't need all your attention to play this game. And that's why it succeeds when traditional game criticism says that it should fail.

Do you have to rush and spend 5 dollars on this iPod game? Not really (get Zuma first if you don't have it). But anybody interested in ludology should at the very least check it out. My advice is that just don't be in the mood for playing a game. Be in the mood for music. Let it flow, start on the medium difficulty level, and you'll realize that there's something very interesting going on in there.