Oh, the pleasures of 19th century literature... Well, at least of the juicy parts of it. From Japan, with love, comes the slapping contest game. Simple and beautiful. It's called Rose&Camellia. It was created by a Japanese studio called Nigoro. You must keep an eye on them, mainly because they are also the creators of this very polished game called Mekuri-Master where you have to lift the skirts of the girls you meet. You even get to chose the kind of panties they are wearing. I know, it may sound Japanese-perv-creepy and it probably is, but it is also a lot of fun. When I was a kid at school, all girls wore skirts and if any boy caught just a glimpse of her panties it was the ultimate humiliation for her. I bet this game would have been extremely popular among my then 7 year old classmates (some may argue it may be too popular among 40+ men, though).
All the games are done in Flash and use mouse movements simulating gestures. If somebody had any doubts that webgames are still the place where game designers can truly experiment, then all that s/he needs to do is play these two wacky Japanese examples.
It's hard to overstate how f** up Argentinean politics is. Let me just say that Italian and Mexican politicians seem like panda cubs next to Argentinean ones. So, I'm not even going to try to explain the current crisis "across the pond" (as we say in Uruguay). I'll only say that farmers revolted against the current president. And I'll link to is to two games, one against the government and one against the demonstrators. The first one is a whack-a-mole, which is technically pretty decent taking into account that it is almost the default gameplay when it comes to political webgames (well, some will say that shooting moving targets is the default gameplay of most videogames, and I can agree with that). The second is about punching demonstrators and, as far as I can see, you can't win it. It may qualify, though, as one of the games with higher power-up respawn ever.
We just launched the 3rd Uruguayan Game Dev Contest, organized by Ingenio (business incubator) and ProAnima (Animation and Game Dev cluster). Everybody residing in Uruguay can participate (sorry Shigeru!) and we'll be announcing some cool prizes really soon. The deadline is November 13th. There'll be a series of talks on game development during the year. The last keynote will be given by Chaim Gingold, who has also kindly accepted to be one of the contest's jury. You can learn more about it at www.ConcursoVideojuegos.com
Probably everybody and their dead uncle knows already about this toy blog that hails from Singapore but, hey, I didn't know about it until Sofía sent me the link. So, enjoy. Meanwhile, I'm enjoying Buenos Aires with Alejandro Piscitelli and his crew.