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April 06, 2008

Stephen King on games & violence

Clown1I used to think that the whole games & violence issue was over or that at least I should not waste my time on it. However, it may be dead but its corpse is still breathing! Part of the growing pains of videogames going from mainstream towards pervasive cultural activity is that you still have to convince people with little videogame experience that it's quite hard for videogames to actually harm players.
It's now the turn of writer Stephen King (or Esteban Rey, as I used to call him when I was into his books, about 20 years ago) to point out the stupidity of laws banning the sale of violent videogames.

April 04, 2008

Early advergames

Koolaidman1A nice short list of some cute, old examples of advergaming (ok, the Burger King games for the 360 are not old at all but the Kool Aid one really made me smile.)

CFP: Perspectives on the History of Computer Games

Henry Lowood just let me know about this CFP to be published as a special issue of the IEEE Annals of the History of Computing on the history of videogames. The proposals deadline is May 15th, 2008. You can read the full CFP here.

March 27, 2008

Jet Set Radio - Still tastes great after all these years

250pxjgrboxI re-plugged my Dreamcast after many years of being abandoned at my studio. Actually, it wasn't abandoned: many of the guys at Powerful Robot took it home to give it a try.
The first CD (actually, GD-ROM) that I popped in was, of course, Jet Set Radio (known as Jet Grind Radio in the States). Sadly, the copy was so badly scratched that it would not run. I had to settle for the also excellent Space Channel 5.
I downloaded a torrent with JSR and, after a little tinkering, I was able to run it on the console (the original copy may now be a coaster, but it's one of the coolest coasters in my house). What a great game! The gameplay is good (a bit tricky to pull out some stunts) but the visuals and sound are still among the most impressive and distinctive to be found in videogames. Cell-shading may be commonplace, but JSR's visual choices (mainly the color palette and character design) have yet to be matched.
One of the things that keeps surprising me every time that I play old games is that I seem to master them much faster than before. I reached the 5th level in JSR after a couple of hours... that took me a couple of days when I first played the game. And this is not just because I mastered the game previously, since I have been able to easily win games that I abandoned years ago because they seemed too difficult at the time. The obvious answer is that we do improve our learning on how to play videogames and that shows after a certain time. A clear example is Space Channel 5 (SC5). I've never been too good with rhythm games and I certainly had real trouble with this game, mainly because it doesn't provide visual clues like more recent rhythm games. However, my sense of rhythm must have improved after countless hours of DDR and Guitar Hero, because I was able to beat SC5's levels that I never reached before... on my first try.
In any case, the curious thing is that the Dreamcast did not make me nostalgic. Its better games have not aged at all. Certainly, there are fewer polygons but that was made up by the excellent character development (Professor K, Beat, Ulala, Seaman). Since games are generally reviewed rather than criticized, JSR did not become a milestone in game development because, except for being the first successful cell-shaded game. However, I would argue that it's one of the few games that combines insanely great graphics and sound and a very good (but not excellent) gameplay. As such, it creates an experience that is worth replaying eight years after it was created, not just by nostalgic SEGA fans, but by gamers in general.
I was going to write that "unfortunately", Jet Set Radio Future's lack of success in the XBox platform killed the franchise. On the other hand, sometimes it may be better for a game not to be rehashed over and over. In any case, JSR is an aesthetic masterpiece that still provides a very rewarding gameplay experience.

March 25, 2008

CARTOON DIGITAL: 2nd stop on my Spanish LudoToreroTour08

Image1_lo_2So, as you know, I'll be giving a talk in Gijón on April 19-20th. Then I'll go to Murcia, where Cartoon Masters Digital will be taking place. It's a training seminar for European animators that focuses on new technologies. My non-academic videogame work is closely related to cartoons, since I've been developing games for animation studios such as Cartoon Network for almost a decade now. So it'll be a great pleasure to be a part of this event and, once again, the list of speakers is great.

Homo Ludens Ludens, April 19-20th (Spain)

Presentacion001There are few places in the planet that make me so happy. Spain has it all: good food, good people and good climate. And since last year it also has the uber-cool Laboral Art Center, which is hosting the Homo Ludens Ludens seminar and exhibit. I'll be presenting some of my recent work in the company of an impressive list of speakers, including Julian Oliver, Molleindustria, José Luis de Vicente, Julian Dibbel and Anne-Marie Schleiner, among others. The curators are Erich Berger, Laura Baigorri and Daphne Dragona.

In Buenos Aires next week (Postponed)

Update: Due to the complicated situation in Argentina, my talks have been postponed, probably until May :(

06_argentina_homeI'll be in Buenos Aires, Argentina, next Sunday and Monday, invited by Educ.ar, an educational web portal made by the Argentinian Government. I'll probably be with quite a busy schedule, but drop me a line if anybody wants to meet up.

March 21, 2008

Elvis is not dead! He just found a job at Nintendo! (Dylan's next)

Bob_dylan_300x300Bob Dylan played yesterday night in Punta del Este, a resort on the eastern side of Uruguay. It was the second time he was here (the first time I was a teenager, I had no idea who he was and ended up in the concert because a friend of mine had an extra ticket). Last time I saw Dylan playing was in Corvallis, Oregon, the day the war in Afghanistan started (not surprisingly, he opened with Blowin' in the Wind).
Yesterday's concert was very nice and it was a blessing to be so close to the stage (the audience was probably only 3 or 4 thousand people, because he was playing in a hotel.) This time I wasn't planning to attend neither (couldn't get tickets in time) but my friend Pablo had an small accident and he was kind enough to call on his way to the hospital so his tickets would not be lost. Thanks Pablo!)
Anyway, this long introduction is actually game related. I was just browsing some Dylan stories online, and found a quote from Bruce Springsteen. It's from the speech he gave when Dylan was inducted to the Rock and Roll Hall of Fame: "Bob freed your mind the way Elvis freed your body. He showed us that just because music was innately physical did not mean that it was anti-intellectual."
The quote reminded me of videogames (ok, most of things remind me of videogames :) Nintendo is playing Elvis, by reminding us that play is innately physical. That's actually one of the main topics of my PhD dissertation (which, I know, it's not yet online, I promise to work on that): play is mostly about performance. And that's a lesson from our childhood playgrounds that we had forgotten and the Nintendos and Harmonix of this world are reminding us of. But, as The Boss said, being innately physical doesn't mean that it has to be anti-intellectual. I'm dying to play those games.

March 20, 2008

Patapon

Tgs2007pataponscreens20070920031820My PSP has been sitting in a drawer for over a year now. I know it's sad. It used to join me in long trips around the world. Now I only travel with my DS. However, two recent games made me look for the old piece of junk and, who knows, may put new life into it. Once is, obviously, God of War for PSP (it's been getting glowing reviews) and the other is Patapon.
Patapon not only has a great name and very nice graphics: it also has an amazing theme song (however, haven't played the game yet, I'm afraid that it may drive players crazy if it goes on for too long). The gameplay is being described as strategy meets rhythm, and that is quite puzzling. As far as I understand, you need to rhythmically press buttons in order for your army to fight. Actually, I now remember seeing the game's banners at the last Tokyo Game Show. But I was probably too tired to check it out.
It's been a while since I wanted to try a game this hard...

Follow Mii

EastermiithumbI do believe that religion is opium of the people and all that. There are far better alternatives to religion if you want to love your neighbors and stop having fear of death. Videogames comes to mind as an option. Well, according to Kotaku, there is a church in San Francisco that created Jesus' Mii in order to promote their Easter activities. That's cool! I'm not going to say that I'll sign up right away, but I promise that if I ever get really desperate and think about becoming religious, I'll take the Mission Bay Community Church into account.